# Velocity Curve

**Multiply** multiplies the incoming velocities.**Curve** bends the curve in a non-lineair way.**Offset** shifts the curve up or down.

The math: output = Offset + (input x Multiply) ^ Curve

MultitrackStudio

**Multiply** multiplies the incoming velocities.**Curve** bends the curve in a non-lineair way.**Offset** shifts the curve up or down.

The math: output = Offset + (input x Multiply) ^ Curve