Audio/MIDI multitrack recording software
MultitrackStudio
Manual : Cycle Recording

Cycle Recording

Using cycle recording you can record multiple takes automatically. It also works with punch-in recording.

Cycle Recording step-by-step

  • Move the transport position to the point where you want to start recording.
  • Make sure the track's Rec button is red.
  • Click-and-drag the Overview Bar thumb or the track editor's time bar thumb (see Cycle Transport) and move it to the right. Release the mouse button when you've reached the point where you want to stop recording. The transport will now start.
  • When you think you've recorded a good performance stop the transport.
  • Now the takes are available from the track's File Options Menu (the small button below the file name box). You can open a take in a new track by pressing the Shift key while clicking the mouse. You'll typically want to copy the best parts to one track. It's best to start with the track you think is best. Then copy better parts from other tracks to this track. This can be done easily if you keep the Shift key down while dragging the part from one track's editor to another. The Shift key prevents the part from moving left or right.

Cycle Punch-In Recording step-by-step

  • Open the editor of the track you want to record.
  • Select the part you want to record in the editor. Note that the cycled punch-in recordings won't be available as tweakable edits, so you should make sure the start and end points are in silent or otherwise suitable parts.
  • Move the transport position to the point where you want to start playback. This will typically be at least a couple of seconds before the point where you want the punch in recording to start.
  • Make sure the Punch button at the top of the screen is red.
  • Make sure the track's Rec button is red.
  • Click-and-drag the Overview Bar thumb or the track editor's time bar thumb (see Cycle Transport) and move it to the right. Release the mouse button when you've reached the point where you want to stop recording (make sure the part you're going to record is in the cycle region). The transport will now start.
  • When you think you've recorded a good performance stop the transport.
  • Now you can use the editor's Undo and Redo buttons to select the best version.